Far Cry 2. Review

The first thing I would like to point out is AI enemies, they are quite smart, they throw grenades, use situational weapons, that is, you will not be hit by an RPG from an enemy standing a couple of meters away from you, he will take a spare barrel and start firing at you, they also have a concept of tactics: using cover, going to the rear, dividing into groups and surroundings, all this fully makes firefights at least a little interesting.

The second is visual effects: explosions, fire, in this game they are simply at the highest level. I threw grenades purely to enjoy these effects. I almost forgot about the smoke, it’s also at the highest level here. The graphics are also good, but Africa is not particularly colorful, so there are not so many beautiful landscapes in the game.

I think this is a good example.

This is where we can end with the positives. And now let’s move on to the cons.

This doorknob, everything in the game is good except for it.

The biggest, no, HUGE MINUS is idle mechanics, which are present in this game, and there are a lot of them here and not only mechanics, but also all sorts of small chips, which cannot be used due to the implementation curve.

Let’s start with diamonds and their search, we are told about this feature from the very beginning of the game, we are frightened by the fact that money for weapons must be looked for in cases that are scattered throughout the map, but we can not be afraid because this is not a working mechanic, the number of diamonds that we are given for completing tasks is quite enough to upgrade a dozen types of weapons, all types of transport and fully equip your character (portable first aid kits, a camouflage suit, etc.).p), so the need to search for 200+ boxes of diamonds disappears by itself, especially since you find from 1 to 4 diamonds in them (from personal experience, there may be a bigger jackpot).

The second mechanic is stealth, They are trying to impose it on us from the capture of the first outpost, but the problem with stealth is that you will not be able to kill the enemy without raising the alarm, that is, if you sneak into a camp full of enemies, and you have MP 5 with a silencer, then by killing the first enemy you will simply aggro the entire enemy post.

The third mechanic is additional missions, security https://non-uk-casinos.co.uk/review/aztec-paradise/ posts and everything else that they are trying to push into us besides the main plot. Let’s look at them in order, let’s start with the security posts – it’s useless to clear them, because the enemies will respawn there when you move far enough, after the fifth hour of the game I just started driving around them, because I didn’t want to waste time for the sake of "5 of over9999 posts have been cleared".

Shelters, shelters are generally the most useless crap in this game, the first time I came across one of these, I saw that there was a case through which you can save (like in an old-school game), but what was my surprise when I saw that you can save the game through the menu, that is, there is no point in searching and opening these very shelters, therefore the mechanics do not work.

Malaria, In general, why is it needed, at the very beginning we are given tablets, which we throw like tick-tock on CD and everything is ok, seriously, I only helped the underground once and did not remember about them until the very end of the game, I walked around with the 5th level of the disease and this did not stop me from playing.

Reputation with teammates, This is another useless mechanic that is of no use because all that our partners offer us for completing their quests, each of which extends the passage of the main mission for a good 15-20 minutes, is first aid kits and ammunition in your shelter. The partners themselves are dummies, who are revealed as characters through a couple of sentences in the “friends” section of your diary. The only plus is that if you come across such a “friend” in the shelter, then by talking to him you can recruit him and he will save your life when you die, but this is mostly useless because the game has quick saves, and for some reason he exchanges your second weapon, for example a double-barreled shotgun, for a pistol..

Quests, that the arms dealer gives you are also useless, because all small arms are the same in power, and Deagle.50 is unlocked by the story, so you can send it to hell. Take your trusty AK-47 and run to crush the mercenaries.

Mechanics with weapon breakdown it’s also not particularly clear, but at least it works, fortunately they didn’t spoil it.

There are still quests you can get at the bar, but I didn’t do them and it didn’t affect the game in any way, so they are also useless, and they are just another shootout somewhere in the village with the murder or release of a character, who then will not play any role in the plot in any way.

Character Selection is also useless, because firstly he is dumb as a fish, and secondly it does not affect the gameplay in any way.

This game also has hang glider, but due to the peculiarities of the local landscape, you won’t be able to really fly on it and look at the beauty, so it’s also useless.

We are done with the mechanics, now we can move on to other, no less important aspects of the game, namely the plot and overall immersion in the gameplay.

Plot and stuff.

There’s not much to say about the plot, civil war, Africa, we were sent to kill an arms dealer named "Jackal". The characters are bland and unmemorable; their deaths will not evoke a single drop of compassion. Our GG he’s just a puppet, sometimes it seems like he doesn’t even have goals, although in his diary he constantly writes that he must kill the “Jackal”

but at the end of the game he does the exact opposite.

The environment does not allow us to immerse ourselves in the skin of a mercenary who came to a decaying country for profit. There are bottles of water scattered everywhere, animal carcasses hang on hooks, as if this is not a 3rd world country, but a normal state, and there aren’t even people here, but then we find out that more than TWO MILLION were evacuated, from where. where did they get them. There are cars, ATVs and trucks everywhere.

This game is simply broken, almost none of the mechanics in it work, and those that work are just needed to extend the gameplay, don’t play it, maybe just for reference.

I concluded for myself that Far Cry 3 this is not just a leap forward compared to the previous experience, it is simply an intergalactic flight a million light years long, after such an experience you begin to appreciate the games you played and reconsider your attitude towards them.


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