The prospect of building a huge factory is probably not the most tempting for most players. However, Factorio is not just a game about complex production chains and intricate logistics systems, it is also one of the most highly rated projects on Steam. How did this happen? Let’s figure it out!
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So you’re only speaking for yourself. YOU launch it so that there is an adventure. Someone is launching it so that there will be no adventures. Some are looking for cooperation, others are looking for confrontation. Some people are looking for something new in games, others, on the contrary, are looking for something familiar. Different people value and love different things. And I’m not saying that objectively Factorio > Cyberpunk 2077/DooM: Eternal/Animal Crossing and other games this year. I’m talking about what is purely subjective for me (and at the moment, by the way) – it is better and more important. And then – it’s OBVIOUS that I’m being hyperbolic and joking to a fair degree, you yourself talk about it, and then you’re like, “Well, no, I’ll act as if it was said in all seriousness.”.
And to become a supply chain programmer, you don’t need anything, open a programming course and go ahead
When you grow up and get a job, at least as a storekeeper in a wholesale warehouse, you will understand how mistaken you were.
I’m wildly in love with your writings, starting with comments about Alan wake and ending with today’s nonsense. He needs a career for a spy.
And the author has clearly turned into a gaming blogger. He should go to work as a logistics manager in some office or enterprise.
That is, based on the fact that the author likes this game, he needs to work at a job similar to the game in reality, and not where he likes? And if he likes the MGS series, then should he go work as a spy and later create his own PMC?
A good game is what reality cannot provide. When I start a game, I want to get something that I can’t experience there: some kind of adventure. What will factorio give me?? Logistics and management? Aimlessness ala masturbation for masturbation’s sake? Well, this is already enough in any adult’s life.
It’s funny that you wrote such a negative sheet of text because of the author’s taste, but at the same time you drag in your own taste. And no, if the game doesn’t entertain you and doesn’t give you some kind of adventure, it doesn’t mean the game is bad. It’s just not your genre. Is the game Spintires bad, only because we can actually get a job as a truck driver/loader and carry cargo through mud and water?? Is Don’t Starve a bad game just because we can go into the forest ourselves and try to survive there?? The good thing about games like this is that they allow you to do things in a GAME form that you might never do in reality. And about individuals who play simulators of their real work – that’s a separate conversation.
At the beginning: there is a comparison with aaa, saying that they are not needed, albeit in jest, but it was said in all seriousness, that this is the game of the year, a phenomenon, and right there at the end of the video: ololol, the game is specific, narrowly focused and only for its category.
The fact that you took the comparison completely seriously at the beginning is entirely your problem. The author thus simply showed that Factorio is more interesting to him than the above-mentioned AAA. And if you didn’t know, then each review of Stopgame is primarily a subjective assessment of the author, just like the game of the year is an individual choice of each of us. Nobody, anywhere said that the opinion of the authors in these matters is the ultimate truth.
At a minimum, this requires a certain mindset, perseverance and a lot of practice. And no course will help if there is no desire for it. At one time, school Pascal was enough for me to understand that poking around in symbols in search of a small mistake that breaks everything causes me nothing but irritation and a constant feeling of “perfectionist hell.”.
In general, the analogy is not an argument, and yet a game is not a job)
It’s the same here: if you like logistics, work as a logistician or programmer. This logic cannot be applied to games that are trying to make a breakthrough in the concept of gameplay, plot, audio-video design. Which calls into question the title of “indie phenomenon” for the game.
Strange logic. If I like shooters, I should become a soldier? If strategy – then a general? I’m afraid to imagine who to go to if you like Carrion.
The game gives everyone what https://gamblingsitesnotongamstop.co.uk/review/gxmble/ they want at any given moment and what a person does not have in real life at the moment. If he wants fun, he plays CoD. Wants to think – plays Europe 4. If he wants to relax, he plays Truckers, etc.d. The game does not have to NOT be reality, because someone wants to see and experience this reality without its implementation in life.
For readers from the future, I’ll add about mods, because here it’s not just “oh, mods, they’re everywhere,” the developers themselves position their game as a platform for modifications, and these modifications are convenient to connect in various configurations, changing them with one button depending on the set in the saved game.
In particular, for those who find the base game a bit rustic, there is Krastorio 2.
Who will miss this thing, you can also attach Industrial Revolution on top.
Or, if you need EVEN more, remove them – and install mod sets with the postscript Bob and Angel.
And to the heap, pick up Space Exploration from above, which makes it so that launching a rocket is only the middle of the game.
The number of hours to even formally “go through” all this could easily exceed a thousand, and I’m not exaggerating now.
Plus, you can invite friends, and not 3-4 maximum, as games are made now, but, formally, up to 65,535 players at the same time, but technically this figure is unattainable in modern realities. One British person from YouTube managed to collect 500 people at once, and it did not work more likely due to chaos than due to technical problems.
A mobile “analogue” that is also free is Mindustry. Although it is more about organizing a stable defense than optimizing production. Also available on PC.
Minecraft, terraria and other crafts are so popular among children because they lack management and logistics in their lives
I don’t know, my friend, how long you’ve been on the site, but my advice to you is to click on the “Help” tab at the top of the page, then select “About the rating system” on the left. It says in detail what criteria the site’s authors use to rate games.
Well, I’ll add on my own behalf – that is, in your opinion, narrowly focused indie games should be rated worse than AAA projects “for everyone” or should even have their own rating system ala “indie-shit”, “norm-indie”, “indie-for-fetishists”?
Such a small circle that the game currently has ~69,200 reviews on Steam, of which 98% are positive, and ranks 6th on the list of Top Sellers, ahead of the standard edition of The Witcher 3.
Yes, I’m killing it, because I’m tired of how they’re trying to drag me into these games. Let’s go. yes you will like it, but once you play it it will get addictive, it feels like drug addicts want to get me hooked on drugs, and I walk in and see this horror and how long I would stay there. I don’t like it. I never run and persuade anyone to play the games that I play.
You will, of course, forgive me, but it seems to me that in this case the problem is not in the games, but in your environment. This is a familiar situation, when I was in school, my classmates bullied me with persuasion to play World of Tanks and Dota 2. If you are so fed up with attempts to drag your soul into hateful games, maybe it makes sense to talk to these people, explain your point of view, ask not to impose your opinion on them? Well, if they ignore you and continue to push “drugs”, then you can take off your gentleman’s monocle and send them to three Soviet letters =)
Please reduce the number of footage from other projects.
They throw off the rhythm. Their presence is good, but there are too many of them.
I think you said the game has an end goal. You can actually beat the game in the usual sense? How long does it take?
When you build the first missile silo and a rocket flies out of there, the game asks: “Formally, that’s it, but if you want, we can continue. What are we going to do??"and here you either go to the main menu, or go into endless mode, and rockets from space carry all sorts of useful crap for further development.
It takes different amounts of time, but I think it’s possible to reach the rocket in about 20 hours the first time. Maybe for 10. Depends a lot on how you play.
I regularly talk about analogues in Refand, but there are no direct analogues yet. There is Satisfactory, which does many things well, but there is less content and there are some restrictions. And on mobile phones, it seems, there is now a kind of dawn of similar projects, but I haven’t touched them, haven’t seen them, I can’t talk about quality or cost.
I can’t understand what’s so fun about losing your fingers on a machine, struggling with wiring, rearranging conveyors over and over again, shooting back at raiders, and then coming home and doing the same thing, but at the computer.
Well, if you are really interested, and not just want to say in this way “What kind of crap? I don’t like it! Normal guys don’t play this kind of stuff,” then I can only advise you to look at the review again.
In fact, there really are people who just like to see a job well done. An ideally constructed architectural structure, a giant factory working like a clock, a railway or something else. And the most important thing is to know that it was made with your own hands, and not just sucked through a straw from a bag (figuratively, of course). And no, you don’t need to compare real life, where you’ll spend a month tinkering with another banal kennel for a big guy, and a game where, just for fun, you can assemble a cool nuclear plant in a few hours, which you’ll never be asked to create in real life (a conditional example, of course).
And no one, of course, is encroaching on your favorite games, and is not saying that you need to play only Factorio or only The Witcher (relatively speaking). These things may well complement each other. No one forbids playing both at once, changing genres every 5 minutes, or not playing any of these.
Hey, my friend, you’re cutting smartly from your shoulder.
Is someone forcing you to play these games?? It’s like in the classic “The mice cried, injected themselves, but continued to gnaw the cactus”. If you understand that this is not yours, then why force yourself?
How can you play this? I won’t speak for everyone, I’ll give my reasons:
1) The desire to create and feel progress. When you start playing as a beggar, having only a stick with shit in your hands, then for several hours you study the mechanics of the game, experiment, create, think through the logistics and structure, and in the end you see what happened and what you spent N units of time on… It’s cool. It turned out beautiful? Very cool. Well, if you end up with terrible-looking crap that works poorly on crutches, it’s YOUR crap, which YOU yourself created and which, with a certain amount of effort, you can fix.
2) Stretch your brain. This is more likely to apply to Factorio, Kerbal Space Program and other city planning/production/etc simulators.d. With all due respect to AAA games, but the gameplay of almost all major games is designed to test your reaction. It’s not bad, it just gets boring sometimes.
3) Take a break from the plot. I don’t know how it is for anyone, but I can’t play/watch/read several plot-oriented emotional works one after another. I need to get my thoughts in order, reflect on the experience, calm my feelings, ESPECIALLY come to terms with the end of the story and say goodbye to the characters. And here purely gameplay games like Factorio and Terraria perfectly fill the gap.
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